Design for Good

SERVICES

UX Design, User Research, Usability Testing, Prototyping, Wire-framing

The goal of this project was to generate a body of UX research about a problem space relating to sustainability and turn that research into an app which addresses that problem space. Leading up to building a name, visual identity and presentation pitch for the product designed.

01

Overview

Designing a product or service which addresses a problem space.

ReclaimIT is a second-hand electronics app that combines inventory from existing resale stores, making it easy for users to compare and purchase the best-value products. It also offers a platform for users to trade in old electronics for reuse or recycling, earning cash or vouchers in return. The app was developed through multiple research phases as a response to the growing issue of e-waste.

02

Research

Using industry-standard methods to generate a body of UX research about a problem space.

I began the project by conducting research to identify a meaningful and relevant problem to address:

  • I researched the 12 UN sustainability goals, focusing on e-waste, the UK’s fastest-growing waste stream, with 155,000 tonnes discarded annually. To understand public awareness and behaviour,

  • I conducted five user interviews and one expert interview with Professor Ian Williams (University of Southampton). Using affinity mapping,

  • I synthesised insights to inform the app’s direction, promoting second-hand electronics and responsible recycling.

  • I developed user personas, created a value proposition canvas for the primary persona, and conducted a competitor analysis to identify gaps and opportunities in the market.

03

Design

Redesign and visual identity.

I refined my concept using user stories, journey maps, and story maps to define key features. After researching existing apps for inspiration, I created wireframes, evolving from low to mid to high fidelity, continuously improving usability and functionality. The final design enables users to buy second-hand electronics from multiple stores, compare prices, trade in old devices for cash or discounts, and find nearby recycling options for specific electronics.

Building the visual identity of my app:

  • I designed seven app store mockups to showcase key features.

  • I created a Figma storyboard for the promo video before animating it in After Effects.

  • I crafted a presentation, organising my research and interviews into a clear narrative of my design journey and decisions.

More Projects

Website Redesign

Website Redesign

Website Redesign

View Project

View Project

UX Design

Web Design

Website Redesign

Website Redesign

Website Redesign

View Project

View Project

UX Design

Web Design

Experience Website

Experience Website

Experience Website

View Project

View Project

UX Design

Web Design

Experience Website

Experience Website

Experience Website

View Project

View Project

UX Design

Web Design

What Caused This

What Caused This

What Caused This

View Project

View Project

UX Design

Onboarding

Research

What Caused This

What Caused This

What Caused This

View Project

View Project

UX Design

Onboarding

Research

Design for Good…….

The goal of this project was to generate a body of UX research about a problem space relating to sustainability and turn that research into an app which addresses that problem space. Leading up to building a name, visual identity and presentation pitch for the product designed.

01

Overview

Designing a product or service which addresses a problem space.


ReclaimIT is a second-hand electronics app that combines inventory from existing resale stores, making it easy for users to compare and purchase the best-value products. It also offers a platform for users to trade in old electronics for reuse or recycling, earning cash or vouchers in return. The app was developed through multiple research phases as a response to the growing issue of e-waste.

02

Research

Using industry-standard methods to generate a body of UX research about a problem space.

I began the project by conducting research to identify a meaningful and relevant problem to address:

  • I researched the 12 UN sustainability goals, focusing on e-waste, the UK’s fastest-growing waste stream, with 155,000 tonnes discarded annually. To understand public awareness and behaviour,

  • I conducted five user interviews and one expert interview with Professor Ian Williams (University of Southampton). Using affinity mapping,

  • I synthesised insights to inform the app’s direction, promoting second-hand electronics and responsible recycling.

  • I developed user personas, created a value proposition canvas for the primary persona, and conducted a competitor analysis to identify gaps and opportunities in the market.

03

Redesign

Redesign and visual identity.


I refined my concept using user stories, journey maps, and story maps to define key features. After researching existing apps for inspiration, I created wireframes, evolving from low to mid to high fidelity, continuously improving usability and functionality. The final design enables users to buy second-hand electronics from multiple stores, compare prices, trade in old devices for cash or discounts, and find nearby recycling options for specific electronics.


Building the visual identity of my app:

  • I designed seven app store mockups to showcase key features.

  • I created a Figma storyboard for the promo video before animating it in After Effects.

  • I crafted a presentation, organising my research and interviews into a clear narrative of my design journey and decisions.

More Projects

Website Redesign

Website Redesign

Website Redesign

View Project

View Project

UX Design

Web Design

Experience Website

Experience Website

Experience Website

View Project

View Project

UX Design

Web Design

What Caused This

What Caused This

What Caused This

View Project

View Project

UX Design

Onboarding

Research